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<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="../maze/gui/StatTracker.html#recompute()"><B>recompute()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>This function simulates a run through the maze for the mouse and
 algorithm.
<DT><A HREF="../maze/gui/mazeeditor/GappedTemplate.html#refreshPoints(java.awt.Point)"><B>refreshPoints(Point)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/GappedTemplate.html" title="class in maze.gui.mazeeditor">GappedTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/RungTemplate.html#refreshPoints(java.awt.Point)"><B>refreshPoints(Point)</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/RungTemplate.html" title="class in maze.gui.mazeeditor">RungTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/StatTracker.html#reload(maze.ai.RobotBase, maze.model.MazeModel)"><B>reload(RobotBase, MazeModel)</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/StatTracker.html" title="class in maze.gui">StatTracker</A>
<DD>This function requires an algorithm and a mouse.
<DT><A HREF="../maze/util/ListenerSubject.ListenerMulticaster.html#remove(maze.util.Listener)"><B>remove(Listener&lt;T&gt;)</B></A> - 
Method in class maze.util.<A HREF="../maze/util/ListenerSubject.ListenerMulticaster.html" title="class in maze.util">ListenerSubject.ListenerMulticaster</A>
<DD>Removes a Listener from this linked list.
<DT><A HREF="../maze/util/ListenerSubject.html#removeAllListeners()"><B>removeAllListeners()</B></A> - 
Method in class maze.util.<A HREF="../maze/util/ListenerSubject.html" title="class in maze.util">ListenerSubject</A>
<DD>Removes all listeners registered with this subject.
<DT><A HREF="../maze/gui/ScriptEditor.html#removeFromRobotModel()"><B>removeFromRobotModel()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>Removes this script from the global List of algorithms.
<DT><A HREF="../maze/util/ListenerSubject.html#removeListener(maze.util.Listener)"><B>removeListener(Listener&lt;T&gt;)</B></A> - 
Method in class maze.util.<A HREF="../maze/util/ListenerSubject.html" title="class in maze.util">ListenerSubject</A>
<DD>Unregisters a Listener with this subject.
<DT><A HREF="../maze/gui/MazeView.html#repaintAll"><B>repaintAll</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>A flag for redrawing everything.
<DT><A HREF="../maze/gui/mazeeditor/BoxTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/BoxTemplate.html" title="class in maze.gui.mazeeditor">BoxTemplate</A>
<DD>Resets the template to be a box with size equal to 1
<DT><A HREF="../maze/gui/mazeeditor/CornerTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CornerTemplate.html" title="class in maze.gui.mazeeditor">CornerTemplate</A>
<DD>Resets the template to be a corner with size equal to 1
<DT><A HREF="../maze/gui/mazeeditor/CrossTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/CrossTemplate.html" title="class in maze.gui.mazeeditor">CrossTemplate</A>
<DD>Resets the template to be a cross with each arm being length 1
<DT><A HREF="../maze/gui/mazeeditor/GappedTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/GappedTemplate.html" title="class in maze.gui.mazeeditor">GappedTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/MazeTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/MazeTemplate.html" title="class in maze.gui.mazeeditor">MazeTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/RungTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/RungTemplate.html" title="class in maze.gui.mazeeditor">RungTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor">StaggeredTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/StraightTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StraightTemplate.html" title="class in maze.gui.mazeeditor">StraightTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/WaveTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/WaveTemplate.html" title="class in maze.gui.mazeeditor">WaveTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/ZigZagTemplate.html#reset()"><B>reset()</B></A> - 
Method in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/ZigZagTemplate.html" title="class in maze.gui.mazeeditor">ZigZagTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/TemplatePeg.html#right"><B>right</B></A> - 
Variable in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/TemplatePeg.html" title="class in maze.gui.mazeeditor">TemplatePeg</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RightWallFollower.html" title="class in maze.ai"><B>RightWallFollower</B></A> - Class in <A HREF="../maze/ai/package-summary.html">maze.ai</A><DD>&nbsp;<DT><A HREF="../maze/ai/RightWallFollower.html#RightWallFollower()"><B>RightWallFollower()</B></A> - 
Constructor for class maze.ai.<A HREF="../maze/ai/RightWallFollower.html" title="class in maze.ai">RightWallFollower</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#robot"><B>robot</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>The controller used to simulate the AI algorithm.
<DT><A HREF="../maze/gui/ScriptEditor.html#ROBOT_MODEL_VAR_NAME"><B>ROBOT_MODEL_VAR_NAME</B></A> - 
Static variable in class maze.gui.<A HREF="../maze/gui/ScriptEditor.html" title="class in maze.gui">ScriptEditor</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui"><B>RobotAnimator</B></A> - Class in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Animates a MicroMouse robot against a maze view.<DT><A HREF="../maze/gui/RobotAnimator.html#RobotAnimator()"><B>RobotAnimator()</B></A> - 
Constructor for class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.AnimationStates.html" title="enum in maze.gui"><B>RobotAnimator.AnimationStates</B></A> - Enum in <A HREF="../maze/gui/package-summary.html">maze.gui</A><DD>Represents the possible states that a robot animator can be in.<DT><A HREF="../maze/gui/RobotAnimator.AnimationStates.html#RobotAnimator.AnimationStates()"><B>RobotAnimator.AnimationStates()</B></A> - 
Constructor for enum maze.gui.<A HREF="../maze/gui/RobotAnimator.AnimationStates.html" title="enum in maze.gui">RobotAnimator.AnimationStates</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotBase.html" title="class in maze.ai"><B>RobotBase</B></A> - Class in <A HREF="../maze/ai/package-summary.html">maze.ai</A><DD>This is the interface for the robot AI that is used by the GUI.<DT><A HREF="../maze/ai/RobotBase.html#RobotBase()"><B>RobotBase()</B></A> - 
Constructor for class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotController.html" title="class in maze.ai"><B>RobotController</B></A> - Class in <A HREF="../maze/ai/package-summary.html">maze.ai</A><DD>Controls the AI and models to move the robot through the maze.<DT><A HREF="../maze/ai/RobotController.html#RobotController(maze.model.MazeModel, maze.ai.RobotBase)"><B>RobotController(MazeModel, RobotBase)</B></A> - 
Constructor for class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>Constructor.
<DT><A HREF="../maze/ai/RobotController.html#robotCrashed"><B>robotCrashed</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>A flag that is set true if the robot crashes into a wall.
<DT><A HREF="../maze/gui/MazePainter.html#robotImage"><B>robotImage</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotBase.html#robotListModel"><B>robotListModel</B></A> - 
Static variable in class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotBase.html#robotLocation"><B>robotLocation</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotBase.html" title="class in maze.ai">RobotBase</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazeView.html#robotLocation"><B>robotLocation</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>The current location of the robot while it is animating.
<DT><A HREF="../maze/model/RobotModel.html" title="class in maze.model"><B>RobotModel</B></A> - Class in <A HREF="../maze/model/package-summary.html">maze.model</A><DD>This is a wrapper class for <A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model"><CODE>RobotModelMaster</CODE></A>.<br />
 This class exists to provide limited access to the data models for the AI
 algorithms.<DT><A HREF="../maze/model/RobotModel.html#RobotModel(maze.model.RobotModelMaster)"><B>RobotModel(RobotModelMaster)</B></A> - 
Constructor for class maze.model.<A HREF="../maze/model/RobotModel.html" title="class in maze.model">RobotModel</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotController.html#robotModelClient"><B>robotModelClient</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotController.html#robotModelMaster"><B>robotModelMaster</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model"><B>RobotModelMaster</B></A> - Class in <A HREF="../maze/model/package-summary.html">maze.model</A><DD>Holds data and provides information about the robots journey through the
 maze.<DT><A HREF="../maze/model/RobotModelMaster.html#RobotModelMaster(maze.model.MazeModel, maze.model.MazeCell, maze.model.Direction)"><B>RobotModelMaster(MazeModel, MazeCell, Direction)</B></A> - 
Constructor for class maze.model.<A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A>
<DD>Sole constructor.
<DT><A HREF="../maze/model/RobotModelMaster.RobotCrashedException.html" title="class in maze.model"><B>RobotModelMaster.RobotCrashedException</B></A> - Exception in <A HREF="../maze/model/package-summary.html">maze.model</A><DD>&nbsp;<DT><A HREF="../maze/model/RobotModelMaster.RobotCrashedException.html#RobotModelMaster.RobotCrashedException(maze.model.MazeCell, maze.model.Direction)"><B>RobotModelMaster.RobotCrashedException(MazeCell, Direction)</B></A> - 
Constructor for exception maze.model.<A HREF="../maze/model/RobotModelMaster.RobotCrashedException.html" title="class in maze.model">RobotModelMaster.RobotCrashedException</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotController.html#robotMoveCount"><B>robotMoveCount</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>Stores the total number of moves taken from one cell to the next not
 counting turns.
<DT><A HREF="../maze/gui/MazeView.html#robotPathModel"><B>robotPathModel</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>This is null unless an animation is running and then the
 <code>RobotAnimator</code> will populate it.
<DT><A HREF="../maze/model/RobotModelMaster.html#robotPathModel"><B>robotPathModel</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A>
<DD>Stores all the information about where the robot has been.
<DT><A HREF="../maze/model/RobotPathModel.html" title="class in maze.model"><B>RobotPathModel</B></A> - Class in <A HREF="../maze/model/package-summary.html">maze.model</A><DD>This model class stores a bunch of information about the robots path through
 the maze.<DT><A HREF="../maze/model/RobotPathModel.html#RobotPathModel(maze.model.MazeCell)"><B>RobotPathModel(MazeCell)</B></A> - 
Constructor for class maze.model.<A HREF="../maze/model/RobotPathModel.html" title="class in maze.model">RobotPathModel</A>
<DD>Constructor.
<DT><A HREF="../maze/gui/MazeView.html#robotRotation"><B>robotRotation</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazeView.html" title="class in maze.gui">MazeView</A>
<DD>The current rotation of the robot in radians.
<DT><A HREF="../maze/ai/RobotStep.html" title="enum in maze.ai"><B>RobotStep</B></A> - Enum in <A HREF="../maze/ai/package-summary.html">maze.ai</A><DD>This represents one step taken by a robot.<DT><A HREF="../maze/ai/RobotStep.html#RobotStep()"><B>RobotStep()</B></A> - 
Constructor for enum maze.ai.<A HREF="../maze/ai/RobotStep.html" title="enum in maze.ai">RobotStep</A>
<DD>&nbsp;
<DT><A HREF="../maze/ai/RobotController.html#robotTurnCount"><B>robotTurnCount</B></A> - 
Variable in class maze.ai.<A HREF="../maze/ai/RobotController.html" title="class in maze.ai">RobotController</A>
<DD>Stores the total number of turns taken.
<DT><A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html#rotation"><B>rotation</B></A> - 
Variable in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/StaggeredTemplate.html" title="class in maze.gui.mazeeditor">StaggeredTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/WaveTemplate.html#rotation"><B>rotation</B></A> - 
Variable in class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/WaveTemplate.html" title="class in maze.gui.mazeeditor">WaveTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/RobotAnimator.html#run()"><B>run()</B></A> - 
Method in class maze.gui.<A HREF="../maze/gui/RobotAnimator.html" title="class in maze.gui">RobotAnimator</A>
<DD>This runs in a background thread and handles the animation loop.
<DT><A HREF="../maze/util/ListenerSubject.DelayedNotifier.html#run()"><B>run()</B></A> - 
Method in class maze.util.<A HREF="../maze/util/ListenerSubject.DelayedNotifier.html" title="class in maze.util">ListenerSubject.DelayedNotifier</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#runBest"><B>runBest</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#runCurrent"><B>runCurrent</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/MazePainter.html#runFirst"><B>runFirst</B></A> - 
Variable in class maze.gui.<A HREF="../maze/gui/MazePainter.html" title="class in maze.gui">MazePainter</A>
<DD>&nbsp;
<DT><A HREF="../maze/gui/mazeeditor/RungTemplate.html" title="class in maze.gui.mazeeditor"><B>RungTemplate</B></A> - Class in <A HREF="../maze/gui/mazeeditor/package-summary.html">maze.gui.mazeeditor</A><DD>&nbsp;<DT><A HREF="../maze/gui/mazeeditor/RungTemplate.html#RungTemplate()"><B>RungTemplate()</B></A> - 
Constructor for class maze.gui.mazeeditor.<A HREF="../maze/gui/mazeeditor/RungTemplate.html" title="class in maze.gui.mazeeditor">RungTemplate</A>
<DD>&nbsp;
<DT><A HREF="../maze/model/MazeModel.html#rwalls"><B>rwalls</B></A> - 
Variable in class maze.model.<A HREF="../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A>
<DD>Row walls.
</DL>
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